AI Insights · Timothy · October 2023
Top 5 Fidget Toys Games on iOS in Mexico Q3 2023
In Q3 2023, the top 5 fidget toys games on iOS in Mexico displayed varied performance trends in downloads, revenue, and active users.
In Q3 2023, the top 5 fidget toys games on iOS in Mexico demonstrated diverse performance trends, offering valuable insights into the fidget toy gaming segment. Here's a closer look at the weekly downloads, revenue, and active user metrics for each app, based on data from Sensor Tower.
Slime it: Slime Game Simulator saw a fluctuating revenue trend, peaking at $57 in the week of June 26 and gradually declining to $20 by the end of September. Weekly downloads were minimal, with notable spikes to 23 in the week of July 24. Active users decreased steadily from 1K in late June to 703 by the end of September.
Automatoys experienced significant fluctuations in both downloads and active users. Downloads peaked at 7.1K in late June but dropped significantly mid-quarter, before rising again to 3K in early September. Active users followed a similar pattern, reaching a high of 16.5K in early July and ending the quarter at 9.5K. Revenue varied, with a peak of $175 in late June and a noticeable increase to $83 in mid-September.
Gear Clicker maintained a consistent download rate, with an average of around 200 downloads per week, peaking at 244 in late July. Active users showed steady growth, starting at 11.7K in late June and reaching 14K by the end of September. Revenue remained low, peaking at $58 in late June and fluctuating around $10 towards the end of the quarter.
Antistress - Relaxing games had stable download numbers, averaging around 800 to 1K downloads per week, with a slight dip to 545 in mid-September. Active users were consistent, starting at 12.4K in late June and ending at 10.8K by the end of September. Revenue was minimal, peaking at $20 in mid-July and fluctuating around $10 in the latter part of the quarter.
Fidget Toys Trading: 3D Pop It showed a strong download performance, peaking at 5.3K in late July but steadily declining to 933 by the end of September. Active users followed a similar trend, starting at 3.8K in late June and peaking at 12.3K in late July before declining to 4.6K by the end of September. Revenue was sporadic, with a high of $14 in early August and no significant earnings towards the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.